![]() This would help compensate for the (obvious) difference in machines from the early 90s to now. I also think I would need to find a repeating loop somewhere in the graphics rendering sequence and add a delay variable, which could be adjusted by the user. I'm guessing I could delete the 68K assembly language and then compile the source using some tool. What program(s) is/are available that would allow me to compile old C code to run in OS X? I would prefer to use an open source tool, but if easier tools are available for purchase I might consider that option. Here's what I'm asking, as you may have already read in my recent post. I suppose I could have been more specific, though. I didn't ask how hard it was, I asked "what would it take".
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